package se.webbzon.boltzmann.battle.property;

public enum BattleBuffType {
	
	HEALTH(1), ENERGY(2), COIN(3), NOTE(4), 
	FIRE(5), FROST(6), INJURY(7), ACID(8), BASE(9), POISON(10), CONFUSION (11), 
	STRENGTH(12), DEFENCE(13), HEAL(14), 
	STRENGTH_UP(15), STRENGTH_DOWN(16), DEFENCE_UP(17), DEFENCE_DOWN(18);
	
	// The id of the buff type
	private final int id;
	
	/*============================================================
	Constructors
	============================================================*/
	
	/** Creates a new battle buff type. **/
	private BattleBuffType(int id) {
		this.id = id;
	}
	
	/*============================================================
	Public Methods
	============================================================*/
	
	/** Returns the id of the battle buff type. **/
	public int getId() {
		return id;
	}

}
